19 сентября 2009 | Автор: Admin | Рубрика: Компьютерная литература » Черчение и рисование | Комментариев: 0
Jeff Winder, Paul Tondeur, "Papervision3D Essentials"
PP | 2009 | ISBN: 1847195725 | 350 pages | PDF | 4,3 MB
Papervision3D is a powerful real-time 3D engine for Flash. Papervision3D can take externally created 3D models and render them as Flash content, without requiring end-users to download or install an additional plug-in. It has an outstanding reputation within the Flash community and its ease of use has even impressed experienced 3D game developers. However, getting started with Papervision3D can be daunting and mastering it can be challenging. This book guides you through the easiest way to tackle challenges that you may normally face with Papervision3D and master them effectively.
The book will show you how to build Papervision3D applications from scratch in the easiest way, providing plenty of examples that make sense even if you’re not a Flash expert. Papervision3D Essentials serves as a comprehensive guide to getting you started, as well as being an invaluable reference for every Papervision3D user and developer. By the end of this book you will be able to create your own projects with real-time 3D rendering.
Since the first release of Papervision3D in 2007, the authors have been involved in various commercial projects with Papervision3D, building up a deep understanding of the engine. In Papervision3D Essentials, the authors share their knowledge to help you create stunning 3D content in Flash and teach you how to work with one of the most exciting open-source Flash projects around. Papervision3D Essentials shows you how to download Papervsion3D and make it work in Flash, Flash Builder and Flex Builder. It provides a short introduction to Object Oriented Programming and classes for those who are new to non-timeline programming. Then, it takes a closer look at the engine, discussing a broad range of topics from how to work with built-in 3D objects to using and animating cameras, 3D objects, and light. Applying materials and textures, using filters and effects, particles and performance optimizations are also covered. Ultimately, this book will provide you with the information you need to build your first Papervision3D application. Covering the basics, but by no means limited to beginners, Papervision3D Essentials provides a thorough explanation of the engine and numerous tips and tricks, making it a valuable resource for every Papervision3D user.
What you will learn from this book?
Download, install, and configure your tools for creating Papervision3D applications
Employ the document class in Flash, Flash Builder and Flex Builder and use 3D objects as the building blocks for a basic application
Learn what materials are and the differences between the available material types, from simple images to movie clips and streaming video
Create outstanding effects by implementing different camera types and tricks
Discover the workflow of exporting models from Autodesk 3ds Max, SketchUp, and Blender into Papervision3D
Optimize the performance and quality of your applications to get the best possible performance
Enhance your applications by creating interactive 3D text, 3D vector shapes, and particles
Get a deep understanding of important 3D concepts
This book is a step-by-step guide, which starts at an easy level for beginners and then gradually works to more advanced topics bit-by-bit. It covers code examples explained in detail and also a number of demos, which illustrate theoretical concepts. This book can also be used as a reference guide by readers who have already mastered Papervision3D.
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