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Introduction to Game Programming with C++ (Wordware Game Developer's Library) by Alan Thorn Publisher: Wordware Publishing, Inc. (June 25, 2007) | ISBN-10: 1598220322 | CHM | 6 Mb | 500 pages Introduction to Game Programming with C++ is an exciting book for readers with no previous experience in game development. Starting from the basics of C++ and ending with the intracies of real-time 3D graphics, this book explores the interesting world of game making. It explains how to program, explores the meaning of object-oriented programming, and examines game algorithms, 2D and 3D games, sound and music, and how to create game installers. Overall, this book will introduce you to the world of game development and get you started on the right path to making games that sell. |
Wordware Publishing | 2001-10-15 | ISBN: 155622513X | 600 pages | PDF | 6,8 MB ing it upon the technology discussed in the book. |
Publisher: Addison Wesley (May 19, 2004) | ISBN-10: 032117660X | ISBN-13: 978-0321176608 | PDF | 14 Mb | 440 pages This book addresses how program teams can develop complex games within the constraints of deadlines, budgets, and changing technologies. It establishes a set best practices taken from real-world experiences, while making sure readers understand that there are not any absolute solutions. Readers are taught how to write reusable code that they will actually reuse along with games that require component technology. Practical object-oriented design methodologies with examples drawn directly from commercial code are also discussed. This book is useful for the entire game development team, including producers, designers, artists, and programmers. |
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