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Software Engineering for Game Developers

Ph.D., John P Flynt, Omar Salem, «Software Engineering for Game Developers»
Course Technology PTR | ISBN: 1592001556 | 2004 | PDF | 904 pages | 24.73 MB

This book is about how a small team of developers can build a computer game using practices that are fostered by software engineering. It takes you through the major phases of the software engineering lifecycle and introduces you to the subjects named in the Software Engineering Body of Knowledge (SWEBOK). The development process that this book documents started from a set of requirements. It guided the team
to consistently design and implement a game according to requirements. The team stayed within budget and delivered on time.





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