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Christopher Tremblay, "Mathematics for Game Developers"
Course Technology PTR | 2004-06-08 | ISBN: 159200038X | 648 pages | PDF | 10,9 MB

Mathematics for Game Developers is just that—a math book designed specifically for the game developer, not the mathematician. As a game developer, you know that math is a fundamental part of your programming arsenal. In order to program a game that goes beyond the basics, you must first master concepts such as matrices and vectors. In this book, you will find some unique solutions for dealing with real problems you’ll face when programming many types of 3D games. Not only will you learn how to solve these problems, you’ll also learn why the solution works, enabling you to apply that solution to other problems. You’ll also learn how to leverage software to help solve algebraic equations. Through numerous examples, this book clarifies how mathematical ideas fit together and how they apply to game programming.
About the Author
Christopher Tremblay lives in the California Bay Area where he works for Motorola building a 3D graphics engine for cell phones to empower the next-generation games. He holds a degree in Software Engineering from the University of Ottawa, Canada, and is currently a semester away from a mathematics degree. His work in the games industry includes game AI, core-networking, software rendering algorithms, 3D geometry algorithms, and optimization. Although most of his work is PC-based, a fare amount of it was done on embedded devices ranging from bottom-line TI-calculators Z80 and 68K Palm processors up to speedy PocketPC strong-arm processors with games such as LemmingZ.




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