10 апреля 2009 | Автор: Admin | Рубрика: Компьютерная литература » Програм-ние и разработка » Программирование | Комментариев: 0
James Silva, John Sedlak “Building XNA 2.0 Games: A Practical Guide for Independent Game Development"
Apress | 2008-09-22 | ISBN: 1430209798 | 450 pages | PDF | 13,2 MB
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning title, The Dishwasher: Dead Samurai.
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.
This title shows software developers the following:
The creation of a polished game from start to finish
Next–gen 2D graphics, including shaders
Techniques for fast, fluid game play
XACT Audio and XInput
Eye–catching particle effects for visual stimulation
The book is packed full of code, pictures, and valuable insights into XNA game development.
What you’ll learn
If you are brand new to XNA, you’ll see basic concepts of game development through simple exercises.
You’ll be able to follow along and see the steps taken to re–create the game that won the Microsoft Dream Build Play competition.
You’ll learn and enhance artistic skills and artistic design capabilities.
You’ll learn how to build software games that focus on the same artistic design, game play, and game flow/logic that are also found in commercial games.
You’ll become more exposed to the exciting world of software games.
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