Duane Jarc "Learning Java Through Applications: A Graphical Approach"
Charles River Media | 2005-07 | ISBN: 1584503769 | 672 pages | PDF | 9 Mb
Learning Java Through Applications emphasizes Java’s graphical capabilities and the ability to create graphical user interfaces. The book uses 15 complete Java programs in order of increasing complexity, including geometric patterns, games, puzzles, number theory problems, and cryptography, to teach students the Java programming language and concepts. New features of Java 5.0 are covered in detail, including enumerated types, "for-each" statements, generics, autoboxing, and static imports. Each chapter contains a capstone program that involves graphics and illustrates the language features introduced in that chapter. The specifications for the program are discussed first, followed by the code and its explanatory text emphasizing the programming techniques used. Because complete programs are included, programmers have the opportunity to explore the design choices involved. Additionally, UML diagrams are included when appropriate to help them understand the overall design of each example.
Key Features * Uses complete programs to teach Java concepts, including geometric patterns, games, puzzles, number theory, and cryptography to teach Java concepts * Covers the new features of Java 5.0, including enumerated types, "for-each" statements, generics, autoboxing, and static imports * Discusses important software engineering principles, such as the importance of reuse and consistent style * Includes a discussion of the design issues associated with each program and provides UML diagrams illustrating the design for the larger examples * Provides review questions covering the major concepts from each chapter and short programming exercises and more complete programming projects * Includes a CD-ROM with all the source code and fi gures from the book