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Getting Started with the Java 3D™ API (Easier Content Creation)
Publisher: Sun Microsystems, Inc. | ISBN: NA | edition 1999 | PDF | 34 pages | 1,3 mb

If you want to create a large or complex visual object, a great deal of code is required to just specify coordinates and normals. If you are concerned about performance, you spend more time, and code, to specify the geometry in as few triangle strips as possible. Geometry coding, fraught with details, can de a
big sink on your development time. Fortunately, there are ways to create visual objects that require less code, resulting in fewer mistakes, and quiet often taking much less time.

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