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Getting Started with the Java 3D™ API (Creating Geometry)
Publisher: Sun Microsystems, Inc. | ISBN: NA | edition 1999 | PDF | 50 pages | 1,4 mb

There are three major ways to create new geometric content. One way uses the geometric utility classes for box, cone, cylinder, and sphere. Another way is for the programmer to specify the vertex coordinates for points, line segments, and/or polygonal surfaces. A third way is to use a geometry loader. This chapter
demonstrates creating geometric content the first two ways.


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