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Library Hi Tech (Vol. 25, n 3, 2007) 3D visualisation
ISSN: 0737-8831 | edition 2007 | PDF | 138 pages | 4,21 mb

3D information visualization
As a species, the human race is tremendously inuenced by sensory perceptions.
Visual metaphors are frequent and common in our language and culture. “A picture is
worth a thousand words” is one such example. The appearance of the Internet in
human culture just over ten years ago has produced the capacity to graphically and
visually represent ideas, problems, challenges, solutions, and results, not as
one-dimensional paradigms or presentations as in previous centuries, but in two- or
more dimensions, allowing the human mind to radically and instantly perceive new
ways of solving and representing information. In addition, the next generation has
been preparing itself for a future in which virtual collaboration with others globally
will be the norm instead of the exception, and the elds of secondary and higher
education are well behind the curve in addressing the learning needs of the future.
The eld of information visualization is very new. Since, its beginnings in the 1980s,
when bandwidth and server storage necessitated high-end, computer workstations in
order to play with advanced and real-time interactive graphics for space exploration,
animation, and visual effects, 2D and 3D formats are now readily available to anyone
with a standard PC platform and/or money to purchase one of the many animation and
multi-player gaming systems. 3D information visualization is poised to enter the
mainstream of Internet gaming and search engine retrieval; the market is only waiting
for an affordable device or product that will capture the public’s imagination and push
the envelope in this area. Once that happens, the world will never be the same again.
Interacting online in one dimension will become passe ; users will want to be able to
manipulate and search and present their content in multiple dimensions.
Information organizations must quickly begin experimenting and be ready to move
forward offering their information visually in 2D and 3D. With Google and other
information servers already controlling much of the user interaction and information
patterns online, and with the research and development money to jump when
necessary, traditional information organizations such as libraries and museums will be
hard-pressed to compete and maintain market share in the coming information

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